Triggerpad
Token-2022 transfer hooks · Solana

Unwanted transfers get shot down.

Solana runs your trigger on every transfer. Break the rule and the trade never lands.

✕ No bot✕ No snapshot✕ No website to trust
Transfers in the scope
Simulated
Checked
000000
Shot down
000000
Last shot
No rounds fired yet.
01

Every transfer

Buys, sells and wallet sends all pass the trigger. There is no side door.

02

Three slots

Stack up to three triggers into one loadout. A transfer has to clear all of them.

03

Zero keys held

Your wallet signs every step. Triggerpad never holds a key.

04

Safety on

At graduation Meteora removes the hook in the same buy that fills the curve.

■SEC-00 · The build

Every trigger is a part

One token, one build. The magazine caps what a wallet can hold, the selector limits the rate of fire, the bore sets the caliber of every trade, and the trigger is the hook Solana pulls on every transfer.

Drawing TRG-00 · the build
SUPPLY · 1,000,000,000 · FIXEDTRIGGERPADTRG-00 · CARBINE, KEYLESSSHEET 01 · REV BSCALE 1:1SCOPEEVERY TRANSFER PASSES THE RETICLETRG-04RECOIL CONTROLbigger bags sell smallerTRG-03RATE OF FIREmax trades per blockTRIGGERTOKEN-2022 HOOKthe chain pulls it on every transferTRG-05CHAMBEREDonly fires through the poolTRG-01MAG CAPmax per walletTRG-02CALIBER LIMITmax per trade
  • SCOPEEvery transferOptic · passes the reticle
  • TRG-01Mag CapMagazine · max per wallet
  • TRG-02Caliber LimitBore · max per trade
  • TRG-03Rate of FireFire selector · max trades per block
  • TRG-04Recoil ControlBuffer + stock · bigger bags sell smaller
  • TRG-05ChamberedChamber · only fires through the pool
  • TRIGGERToken-2022 hookTrigger · the chain pulls it on every transfer

Every trigger guards one part of a transfer, and Solana checks every part on every shot. Break one and the round never leaves the chamber.

Open the Armory
■SEC-01 · How a trigger works

From armed to safety on

A trigger is a Token-2022 transfer hook: a program Solana itself calls on every transfer of your token. If the program says no, the transaction fails. That’s the whole trick.

  1. 01

    Arm

    Pick up to three triggers and set them. They lock the moment the token launches. No levers, no admin switch.

  2. 02

    Every transfer

    Token-2022 calls your triggers on every buy, sell and send. No bot, no snapshot, no website in the loop.

  3. 03

    Shot down

    Break a rule and the whole transaction reverts. The trade never lands and nothing moves.

  4. 04

    Safety on

    When the curve fills, Meteora disarms the hook in that same buy. The token graduates to a normal pool.

■SEC-02 · The Armory

The Armory

Five triggers, racked and specced. Pull a drawer to read the spec sheet and watch it fire.

All v1 triggers run on on-chain settings only. No per-wallet state, no off-chain lists.

Locker 01 · v1 triggers
What it does

Refuses any buy or send that would leave the receiving wallet holding more than a set share of supply. The pool and the creator are exempt.

“No wallet can hold more than 10,000,000 tokens (1% of supply).”
Shoots down
  • ✕Buys that push a wallet over the cap
  • ✕Sends that push the receiver over the cap
Lets through
  • ✓Every sell
  • ✓Any buy or send that stays under the cap
Settings
Max per wallet0.1–5% · default 1%

Checked per wallet token account. Someone running many wallets can still spread out.

Scope demo · Mag Capsimulated
What it does

Caps the size of every single transfer: buys, sells and sends. Big orders have to be split.

“No single buy, sell or send can move more than 5,000,000 tokens (0.5% of supply).”
Shoots down
  • ✕Any single transfer above the limit
Lets through
  • ✓Everything at or under the limit, split into as many trades as you like
Settings
Max per trade0.05–10% · default 0.5%
Scope demo · Caliber Limitsimulated
What it does

Limits how many buys of the token can land in one Solana block, so a bundler can’t sweep the curve in a single slot.

“At most 3 buys land in any one Solana block (about 0.4 seconds). Sells always get through.”
Shoots down
  • ✕Buys past the per-block limit
Lets through
  • ✓Every sell
  • ✓Buys in the next block
Settings
Buys per block1–20 · default 3

Sells are never counted, so no one can jam the exit.

Scope demo · Rate of Firesimulated
What it does

Each sell is capped, and the cap shrinks as the seller’s bag grows. Small holders exit freely; whales unwind in slices.

“Small holders can sell up to 5,000,000 tokens per sell. The cap shrinks as the bag grows, down to 500,000 per sell for bags of 2% of supply or more.”
Shoots down
  • ✕Sells above the seller’s current cap
Lets through
  • ✓Every buy
  • ✓Selling the whole bag over several sells, always
Settings
Sell cap, small bags0.1–2% · default 0.5%
Sell cap, big bags (floor)0.01–0.5% · default 0.05%
Bag counted as big at0.5–5% · default 2%

The cap never reaches zero, so every holder can always sell.

Scope demo · Recoil Controlsimulated
What it does

Tokens move only through the token’s pool. Wallet-to-wallet sends are refused until the token graduates.

“Tokens only move through the pool. Wallet-to-wallet sends are shot down until the token graduates.”
Shoots down
  • ✕Wallet-to-wallet sends
  • ✕Sends to exchanges or other programs
Lets through
  • ✓Every buy and sell through the pool
Settings
No settings. Loaded or not.

Holders can’t move tokens between their own wallets while it’s armed.

Scope demo · Chamberedsimulated
■SEC-03 · Build your loadout

Build your loadout

Three slots. Stack the rules your token lives by. Tap a trigger on the rack to load it; tap it in a slot to pull it.

Slot 01
Slot 02
Slot 03
+ empty
The rack · tap to load
TRG-01 · loadedTRG-03 · loaded
This token, in plain words
  1. 01Mag Cap. No wallet can hold more than 10,000,000 tokens (1% of supply).
  2. 02Rate of Fire. At most 3 buys land in any one Solana block (about 0.4 seconds). Sells always get through.

Every trigger runs on every transfer, and they stack: a transfer has to clear all of them. Settings lock at launch. No creator can loosen them later.

Build this loadout
■SEC-04 · Spent brass

Every shot fired buys and burns $TRIGGER

Curve trades pay a 1% fee. Meteora keeps a fifth of it. The rest runs the flywheel every ten minutes: claim the fees, buy $TRIGGER, burn every token bought.

Flywheel · every 10 minNot live yet
1% curve fee
20% Meteora protocol80% Triggerpad
Triggerpad share
85% Buy + burn $TRIGGER15% Dev
Brass spent · $TRIGGER burned
000000000
Rounds fired
0000

No rounds fired yet. Until $TRIGGER trades, the buyback share is held and spent on the first run that can buy. Graduated pools add the migration-fee share and locked-LP fees.

Load it. Lock it. Launch it.

About 0.1 SOL · four signatures · rules the chain enforces

Arm a token